MADDIE COOK
(she/her, they/them, it/its)
Level and System Designer
Full Sail University Game Design Masters Graduate
Hello everyone, I'm Maddie Cook. I'm a 22 year old game designer with 3+ years of designing games. I'm dedicated to crafting the finest gameplay I can, all in the name of delivering a satisfying experience for the player. I'm a hard worker with a true passion for the art of game design.
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Masters of Science in Game Design at Full Sail University.
3+ years of experience with Blueprints in Unreal Engine 4.
C# experience.
Well-versed in using source control programs like Perforce and Git, and issue tracking software like Jira to work with a team.
Production experience.
Skilled with level and systems design.
Hard working team member who always goes above and beyond.
Able to adapt to new, unforeseen challenges and solve problems effectively.
Fosters a collaborative environment with team members.

PORTFOLIO
These are games/prototypes that I have made either for school or in my own free time.
I have shipped three games: No Engine, No Problem (2021), Renegade 17 (2022), and Chronoblast (2023)
CHRONOBLAST
Top-down Roguelike Shooter
(2023)
Lead Producer
Managed a team of 7 over the course of 7 months of development
Distributed tasks and ensured accountability for tasks completed
Provided feedback and guidance to team members
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Programming
Character state management
Borderlands-like procedural weapon generation system; millions of possible combinations
Programmed 3 playable characters with 30 total upgrade tiers each
Programmed three boss fights throughout the game
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Systems Design
Designed player abilities and movement
Designed the game's grid-based procedural level generation system
Tweaked game's screen shake and post processing for optimal game feel
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Level Design
Designed the layouts and generation of patterns of the game's three zones
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Sound Design
Mixed many of the game's sound effects
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UI Design
Designed the game's HUD and UI

RENEGADE 17
Half-Life 2-inspired first person shooter
(2022)
Programming
Weapon system
Character state management
Weapon animation implementation
Ragdolls
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Systems Design
Helped design player movement and abilities
Interaction system
Subtitle system
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Level Design
Designed the intro level, "Testing Facility"
Arranged title screen scene
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Sound Design
Mixed many of the game's sound effects
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UI Design
Designed and implemented many of the game's menu elements

NO ENGINE, NO PROBLEM
Top-down driving platformer
(2021 GMTK Game Jam Entry)
Programming
Programmed vehicle propulsion and grapple system
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Systems Design
Designed vehicle abilities
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Level Design
Designed all three of the game's obstacle course levels


ABOUT MADDIEÂ COOK
The Background
I was born in New Mexico and moved to Virginia a few years after, living there for many years. Now I live in Winter Park, Florida. I recently graduated from Full Sail University with my Master's of Science in Game Design.
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I first became interested in game design in the early 2010's, thanks to games with level/game creation tools like LittleBigPlanet and WarioWare D.I.Y. I soon after discovered the YouTube channel Extra Credits, opening my eyes to the possibilities with not only game design, but games in general. By the time I had to figure out what I wanted to do with my life, I knew my passion for games grew far beyond just playing them. I now desired to create them.
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Some of my favorite hobbies include playing bass guitar, bike riding, art, reading, writing, video editing, and playing/DM'ing tabletop roleplaying games like D&D.
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As a member of the LGBTQ+ community, I seek a workplace that celebrates inclusiveness and diversity.
ASSORTED VIDEOS
These are assorted videos of things I've worked on. Some are full videos of my released projects, and others are unfinished prototypes.
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![Renegade 17 [pre-release] Testing Facility Playthrough (No Commentary)](https://i.ytimg.com/vi/eMlQWmiWPtM/hqdefault.jpg)